Jun 26, 2008

Talking about 10 mobile games trends for 2007

Casually,I find a article Talking About 10 Mobile Games Trends For 2007.Let's find out which one doomed to abject failure,whice one doomed to be successful.
1 Get ready for B2C
Yell,There are many good companys were ready for selling mobile games form long time ago.Like gameloft ,eamobile ,playyoo ,and www.gamemobile.com.They are all directly sell mobile games to you rather than through the mobile operator portals.And many trandictional gaming company like Disney get involved in this field.Plus the phone maker Nokia.......The market become more and more competetive.

2 N-Gage

Unfortunately,until now just one of the five games promised for release in the weeks beginning 9th June and 16th June have so far materialised.N-Gage production line still suffering delays .Nokia, working hard!!!


3 More connectivity and multiplayer
As I mentioned on the post .Online Mobile Gaming Perspective.I obdurately believe the future of mobile gaming is mobile online games.And as I know china had released a profitable online mobile games.


too be continued

Jun 24, 2008

Mobile Online Games In China

According to a report by ChinaVenre, from 2007 to 2010 China's phone online game market are developing rapidly with sales revenue growing 150 percent annually on average,
The online mobile game, which is based on 2.5-generation platforms like JAVA and BREW, would hit US$14.7 million in sales revenue this year, up more than 343 times over 2006, and the figure is likely to reach 380 million yuan in 2008, said the report.

Unlike other games,chinese no longer left behind developed countries.Surprisely,people in china like playing mobile online games and made the fist profitable online phone games called DASONGQIXIA.

The number of Chinese mobile users who play online games via their cell phones would hit 16 million by the end of this year, up by 320 percent, and furthermore we predicted the number of such subscribers would reach 200 million by 2010.

The mobile phone users exceeded 515 million by the end of August this year, with a monthly rise of 6.8 million on average, according to statistics from the Ministry of Information Industry.